
(Photo taken by blogger)
If you’ll allow me to diverge a little from this blog’s regular focus, I would like to talk about something that is very near to my heart. The tabletop roleplaying game (RPG) Dungeons & Dragons has been a part both of my personal life and my life as an educator for quite a long time now. I have had overwhelmingly positive experiences with it in both contexts and I would love the chance to share those experiences here with you. Hopefully I may even convince you to try the game with your own students.
Dungeons & Dragons is a role-playing game, one of the first of its kind in fact. The game itself originated in the mid 70’s when Gary Gygax and Dave Arneson wanted to create a formalised version of the adventures that they would invent together with their collection of miniatures (Wizards of the Coast, 2019). Though having its origin in the 70’s, the game is experiencing a significant resurgence in popular culture.
Now this is not a video game. Nor is it anything to do with Monopoly or Clue. In fact, the comparison I usually turn to when explaining the game to friends or students is to being in a play. It’s as if you are all characters in a fantasy adventure novel, only you actually have control over what your character says or does as part of the story. There are two major roles within D&D, the players and the dungeon master. The dungeon master is the one who tells the story. They act as the narrator, setting the scene, designing the world that the story is set within, and playing the role of anyone that the players may encounter along the way. The players are the heroes of the story, each inhabiting the role of an adventurer that they have built and responding to the story as that character. If you want to hear a better explanation of this, and see the game in action in a school context, I would strongly recommend teacher Bill Allan’s Youtube series D&D with High School Students (Allan, 2017). The series follows Allan and his students as they create a D&D mini-series as part of a high school media assignment. A link to this excellent series can be found here.
My own experience with Dungeons & Dragons started almost seven years ago. As is common in these stories, I had a group of friends who played the game and invited me over one night to play with them. I had the usually misgivings, when they explained the game I didn’t really get it, but I had heard about the game from mentions in television and I thought I would give it a try. I fell in love. The real magic of D&D isn’t that you experience a fantasy story, but that you do so together. It’s a massive social undertaking that requires teamwork, communication and the very precious ability to allow others to speak. But when you manage to achieve something together, the reward is well worth the trouble.
This is the very reason that the game can be so beneficial to young people. It allows students to explore the more nuanced side of social and emotional interactions at a time when those things do not come easy; and crucially it allows them to experience this as someone else. You can be surprised how much easier to it is to put yourself out there when you are speaking as Waynewright, the half-elf rogue, rather than Sam the scared teenager. Confronting your social fears through the guise of someone else is actually a common technique in child therapy and Dungeons & Dragons can be used in the same way (Blackmon, 1994; Raghuraman, 2000). I have actually written about the use of D&D as a form of bibliotherapy myself as part of my ongoing masters degree.
To give you a more anecdotal example of the educational power of Dungeons & Dragons, I myself have been implementing it with primary school children as part of my role as an outside school hours carer. Since my first game with a group of four interested students, Dungeons & Dragons club has grown into a thriving community of 15-20 students aged from 5 to 12. Yes, I have 5 year olds in my group and they are fantastic. The game allows those smaller children to experience what it is like to be the big hulking heroes that everyone depends on and it is truly a joy to watch. I have students who wouldn’t look twice at each other on the playground happily slaying monsters together.
Don’t get me wrong, it can be difficult to convince the younger students that not all problems can be solved by smashing them. But when you do get them talking to each other and taking the social route around an obstacle, it is definitely worth it. So go on, embrace your inner story teller and introduce the game to your students. You might be wary at first, but I guarantee you’ll love it.
References
Allan, B. (2017, December 18). D&D with High School Students S01E01 – DnD, Dungeons & Dragons, newbies. Retrieved from Youtube: https://www.youtube.com/watch?v=52NJTUDokyk&list=PL-e8SjU6Hfttkld80Wixe4qLrUAM0sjze
Blackmon, W. (1994). DUNGEONS AND DRAGONS – THE USE OF A FANTASY GAME IN THE PSYCHOTHERAPEUTIC TREATMENT OF A YOUNG-ADULT. American Journal Of Psychotherapy, Vol.48, 624-632.
Raghuraman, R. S. (2000). Dungeons and dragons: dealing with emotional and behavioral issues of an adolescent with diabetes. The Arts in Psychotherapy, Vol.27, 27-39.
Wizards of the Coast. (2019, November 3). What is D&D? Retrieved from Dungeons & Dragons: https://dnd.wizards.com/dungeons-and-dragons/what-is-dd